Made today, Dark Forces would probably feel like a sanitized Call of Duty clone with lasers. The 2D sprite enemies, their simplistic AI and repeated audio clips, the labyrinthine levels and obtuse puzzles are the essence of first-person PC games from 1995. Dark ForcesĢ1 years on, Dark Forces feels almost prehistoric for a 3D game, and its ambition dates it in a way that the arcadier Doom will never age. Like, Jar-Jar-and-his-stupid-tongue-funny. Each is forward thinking in some ways I found fascinating with 20 years of perspective, and comically dated in others.īut not really comically. Despite being released just two and a half years apart, in 19, the games feel like they belong to distinct eras of FPS design. This was actually my first time playing all the way through either I only had demos as a kid. ![]() After watching Force Awakens, my Star Wars fever drove me to replay Dark Forces and Jedi Knight: Dark Forces II for the first time since my childhood.
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